Dwarves have always been my favorite fantasy race. They were the first I connected with when I got into fantasy. My first Warhammer Fantasy army? Dwarves. My very first AD&D character? A Dwarf Wizard (yes, that was a mistake). I played a Dwarf Cleric in EverQuest , and when my friends begged me to go Alliance in World of Warcraft , I rolled a Paladin, basically a glorified priest back in Vanilla (iykyk). And of course, I always pick dwarves in Dragon Age when the option is there and pretty much any fantasy game or setting if they are in. I love all the flavors: Hill Dwarves, Mountain Dwarves, Gold Dwarves, Redcaps, Duergar. And of course, the archetype that sets the standard for all: Tolkien’s dwarves. Stubborn, strong, mountain-dwelling, grudge-keeping, tradition-bound miners. The blueprint. Most fantasy settings barely deviate from it. Which, to be fair, isn’t necessarily a problem. If it ain’t broke, don’t fix it. But it does raise a question: why do dwarves get so little varia...
Welcome to Titan World A Primordial Setting of Myth, Monsters, and Adventure The initial sparks of this setting idea came while I was watching Godzilla: King of the Monsters. There's a scene, no spoilers, featuring an ancient city seemingly built to honor the kaiju, a civilization that didn’t just fear these giants, but worshiped them. What would a society, culture, kingdom look like if Kaiju were real and walked and raged across the earth? It got me thinking: what if entire cultures rose and fell under the shadow of colossal godlike beasts? From that idea, the world began to take shape. I drew further inspiration from the Hyborian Age of Conan—an era raw, brutal, and unpolished, where magic is primal and mysterious, civilization is young but with more high fantasy thrown in and with the “beast” and “monstrous” races (hate those descriptors I'm an avid Orc fan) are the norm and culture. From those seeds and many, many notes on my phone and half-written google docs, Titan W...